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Joshua Calvert
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Posted - 2004.05.11 08:19:00 -
[1]
Looks good to me.
It's gonna suck having to fork out for named siege launchers if I want to fit six.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 08:40:00 -
[2]
Won't the signature-radius tracking changes mean cruiser turrets will be much more effective? This may cancel out any loss from not being able to use cruise/torps.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 08:46:00 -
[3]
TomB,
Since the balance changes seem to be directed towards making the correct size modules/weaponry applicable to the correct class of ship (i.e small missiles for frigates only etc) will you be introducing different size webifying/warp-jamming equipment?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 08:55:00 -
[4]
Originally by: Sister Immacolata
Originally by: Joshua Calvert TomB,
Since the balance changes seem to be directed towards making the correct size modules/weaponry applicable to the correct class of ship (i.e small missiles for frigates only etc) will you be introducing different size webifying/warp-jamming equipment?
If it would take a BS to jam a BS, and frigates can't do it, we might as well retire them. I think it should be possible for small ships to EW big ones.
I was thinking more along the lines of needing more than one frigate to completely webify/warp-jam a battleship.
Seems silly that a 100MN thrust engine can be stopped by a module fitted to a single 1MN thrust engine.....
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 08:58:00 -
[5]
6 Siege Launchers aren't difficult to fit.
You just have to pay out a LOT to do it and not completely bugger up your lo-slots.
Still, most other large weapons require you to use rcu/power diags to fit 6 so Raven pilots shouldn't complain about needing to use tech II lo-slot modules to do it (and that's with having to pay out for 6 malkuth siege) 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 09:09:00 -
[6]
Frigate pilots are happy for large guns to be changed so they can rarely (if ever) hit their small ship but when it comes to changing a frigate module so it is affected by size...................
Talk about having your cake and eating it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 09:12:00 -
[7]
Originally by: Lyonardt I haven't had much against the current turret trackings and stuff, as now frigs can hurt/hinder a bs and a bs can do the same to a frig but if different sized modules are made, neither can do anything to the other so basically we could as well play a different game.
No.
It would require TEAMWORK.
Isn't that what frigate pilots have been screaming at BS pilots who complained about the tracking changes?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 09:23:00 -
[8]
Originally by: Demon Johnson Love it..LOVE IT! Caldari ships where overpowered in PvP (why else over 50% of PvP fleets are made of Caldari ships?) and UNDERPOWERED in NPC-Fighing. When the missles get much cheaper and launchers get back to thier shipsize<->missletype relation it makes both more fair. I like the idea about the assault launcher. The first BS weapon designed to get rid of circling frigates. I hope they will have a chance to hit even when the frigates cyrcles at 5 km with its MWD on.
You may now go on whining 
These changes don't make Caldari ships any worse at PvP.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 09:24:00 -
[9]
Originally by: Lyonardt
Originally by: Joshua Calvert No.
It would require TEAMWORK.
Isn't that what frigate pilots have been screaming at BS pilots who complained about the tracking changes?
If fleets need multiple frigs to keep a BS scrambled and the frigs can't do any damage themselves, whats left to keep most of the people currently flying frigs to keep them flying in them? They'd rather take a BB or a BS as with those they need less items/people to keep a BS jammed and they are also more useful in other fields then, as they can actually damage the BSs. The new missile changes are bad enough but different module sizes for scrambling modules will reduce frigs to only 1 role - catching ships at gatecamps. That's of course when there's enough of them to keep the target from escaping.
Frigates will be very very difficult to hit - thats why people will fly them.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 13:18:00 -
[10]
Isn't 4 425mm's and 4 siege more DOT than 6 siege and 2 425mm's?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.11 19:34:00 -
[11]
Edited by: Joshua Calvert on 11/05/2004 19:36:47
Quote: As Always it is good fighting you Dalman (NOW QUIT TROLLING AND GET YOUR BUTT INTO A CRUISER OR FRIGATE AND COME OUT AND PLAY YOU GIT... :-)

Says it all about the attitudes of frigate pilots.
I think these changes are very good. Makes me feel a lot better about the other balance changes.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.12 09:15:00 -
[12]
I have a question or two:
What will happen to Standard Missile skill? will it remain as heavy/cruise/torpedo velocity increase per level?
Will Cruise Missile skill remain as a damage increase per level?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.12 09:43:00 -
[13]
Originally by: Juan Andalusian
Originally by: Joshua Calvert I have a question or two:
What will happen to Standard Missile skill? will it remain as heavy/cruise/torpedo velocity increase per level?
Will Cruise Missile skill remain as a damage increase per level?
TomB has stated that current missile agility, speed boosting skills will be changed to damage increasing skills.
So Standard missiles should change (ATM it still states the current TQ bonuses on Chaos).
Cruise missile will therefore logically stay the same.
TomB also stated that new missile navigation and bombardment skills will be used to boost flight times and speed.
God, missile skills take me the longest time EVER to train, thanks to my crappy perception attributes but I'll still train 'em up.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.12 09:55:00 -
[14]
Reload 30 secs? *rofl*
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.05.12 10:00:00 -
[15]
Hey, can we make missile explosions a bit more "Shock and Awe" rather than "Splat and Fizzle"? they sound great but they are let down when it comes to looks.
Torpedoes have great special fx but aren't used much.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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